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Devlog
Submission to Godot Wild Jam #71
Blasteroids
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Devlog
Project management tips for gamejams - Blasteroids Post-Mortem
July 26, 2024
by
Muskets
2
Blasteroids is a game made for the Godot Wild Jam #71. We had 9 days to work on a game with the theme "Unexpected Consequences". During the jam, we lost a lot of time on ideas we couldn't develop and...
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How I Made Destructible UI for Blasteroids
July 23, 2024
by
hatmix
3
Building destructible UI with gameplay effects in Godot is basically the same as building other destructible objects with gameplay effects. There are lots of ways to do it, and what I explain here is...
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